Guiding Visits: A Comprehensive Guide to the Visitor Pattern in C#
Visitor Pattern is a behavioral design pattern that allows the definition of a new operation without changing the classes of the elements on which it operates.…
Visitor Pattern is a behavioral design pattern that allows the definition of a new operation without changing the classes of the elements on which it operates.…
Template Method Pattern is a behavioral design pattern that defines the skeleton of an algorithm in the superclass but lets subclasses override specific steps of the algorithm without changing its structure.…
Strategy Pattern is a behavioral design pattern that defines a family of algorithms, encapsulates each algorithm, and makes them interchangeable.…
State Pattern is a behavioral design pattern that allows an object to alter its behavior when its internal state changes.…
Observer Pattern is a behavioral design pattern that defines a one-to-many dependency between objects, where one object (the subject) maintains a list of its dependents (observers) that are notified of any changes in its state.…
Memento Pattern is a behavioral design pattern that enables an object to capture and externalize its internal state, allowing it to be restored to this state later.…
Mediator Pattern is a behavioral design pattern that defines an object that encapsulates the communication between a set of objects, known as colleagues.…
Iterator Pattern is a behavioral design pattern that provides a way to sequentially access elements of a collection without exposing its underlying representation.…